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MisterNine
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Join Date: Jan 2010
Old 08-19-2011 , 10:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #854

Quote:
Originally Posted by FaTony View Post
mp_respawnwavetime?
The problem with using mp_respawnwavetime is that in KotH, the respawn time changes each time the point is captured. Here is the code I assume I need to alter, taken from a dump of koth_harvest_final:

Code:
{
"model" "*10"
"team_spawn_3" "0"
"team_spawn_2" "0"
"team_numcap_3" "2"
"team_numcap_2" "2"
"team_cancap_3" "1"
"team_cancap_2" "1"
"targetname" "capture_area_1"
"StartDisabled" "0"
"area_time_to_cap" "2"
"area_cap_point" "control_point_1"
"classname" "trigger_capture_area"
"hammerid" "373229"
"OnCapTeam2" "prop_cap_1,Skin,2,0,-1"
"OnCapTeam1" "prop_cap_1,Skin,1,0,-1"
"OnCapTeam2" "tf_gamerules,SetRedTeamRespawnWaveTime,4,0,-1"
"OnCapTeam2" "tf_gamerules,SetBlueTeamRespawnWaveTime,8,0,-1"
"OnCapTeam1" "tf_gamerules,SetBlueTeamRespawnWaveTime,4,0,-1"
"OnCapTeam1" "tf_gamerules,SetRedTeamRespawnWaveTime,8,0,-1"
"OnCapTeam1" "tf_gamerules,SetRedKothClockActive,,0,-1"
"OnCapTeam2" "tf_gamerules,SetBlueKothClockActive,,0,-1"
}
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