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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-07-2020 , 01:00   Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
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Quote:
Originally Posted by bullet28 View Post
Great plugin, thank you! Have you tried to make weapon fire cycletime as normal? I wondering if changing nextAttack prop will be enough.. but if you haven't done this as variable maybe I shouldn't even try And I hope there will be some workaround in future updates for a throwing animation (mayble block anim at all), coz when character stand up for a throw it's looks a bit confusing. I've recorded a video in case you didn't know about this https://youtu.be/g-voYwWSrug
haha uhm not sure what can be done. Would have to require Left4DHooks to block/change the animation. I mean that could be optional requirement, so maybe I'll add. Thanks for notifying.

For weapon fire rates while incapped you can use: WeaponHandling_API by Lux. Or set survivor_incapacitated_cycle_time to "0.1".
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Last edited by Silvers; 04-07-2020 at 15:19.
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