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bullet28
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Join Date: Apr 2012
Old 04-06-2020 , 23:24   Re: [L4D & L4D2] Incapped Weapons Patch (1.2) [07-Apr-2020]
Reply With Quote #7

Great plugin, thank you! Have you tried to make weapon fire cycletime as normal? I wondering if changing nextAttack prop will be enough.. but if you haven't done this as variable maybe I shouldn't even try And I hope there will be some workaround in future updates for a throwing animation (mayble block anim at all), coz when character stand up for a throw it's looks a bit confusing. I've recorded a video in case you didn't know about this https://youtu.be/g-voYwWSrug

Last edited by bullet28; 04-07-2020 at 00:16.
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