Related Plugins:
About:- Memory patch method to use weapons while incapped, instead of changing weapons scripts.
- Press the keys 1, 2, 3, 4, 5 to switch Weapons. Mouse scroll does not work.
- Grenades and Melee weapons can be used while incapped. Survivors appear to stand up to throw grenades, this can be prevented by having Left4DHooks installed.
- Supports using Pills and Adrenaline to heal or revive a player, in version 1.16 and newer.
Weapon Fire Rate:- Recommended: WeaponHandling_API by Lux. Set wh_use_incap_cycle_cvar cvar to "0". This changes all weapon fire rates to their normal speed.
- Alternatively set the games cvar survivor_incapacitated_cycle_time to "0.1" but this will modify it for all weapons and not return them to their correct speed.
Thanks:- xZk - For the original plugin and ideas.
- Lux - For scripting advice and melee patch method.
- MasterMind420 - For scripting advice.
Admin Commands: (requires "z" flag)
PHP Code:
sm_incap // Incapacitated a player. Usage: [#userid|name] or no args to select self.
Cvars:
Saved to
l4d_incapped_weapons.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_incapped_weapons_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_incapped_weapons_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_incapped_weapons_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_incapped_weapons_modes_tog "0"
// L4D2 only: 0.0=Off. How many seconds a player must wait after using Adrenaline to be revived.
l4d_incapped_weapons_delay_adren "5.0"
// 0.0=Off. How many seconds a player must wait after using Pills to be revived.
l4d_incapped_weapons_delay_pills "5.0"
// 0=Off. 1=Print to chat. 2=Print to hint box. Display to player how long until they are revived, when using a _delay cvar.
l4d_incapped_weapons_delay_text "2"
// 0.0=None. 1.0=Default damage. Scales an incapped Survivors friendly fire damage to other Survivors. Multiplied against the games survivor_friendly_fire* cvars.
l4d_incapped_weapons_friendly "1.0"
// L4D2 only: -1=Revive player. 0=Off. How much to heal a player when they use Adrenaline whilst incapped.
l4d_incapped_weapons_heal_adren "50"
// -1=Revive player. 0=Off. How much to heal a player when they use Pain Pills whilst incapped.
l4d_incapped_weapons_heal_pills "50"
// 0=Off. When reviving with healing items, should player enter black and white status. 1=Pills. 2=Adrenaline. 3=Both.
l4d_incapped_weapons_heal_revive "0"
// 0=Off. 1=Print to chat. 2=Print to hint box. Print a message when incapacitated that Pills/Adrenaline can be used to heal/revive.
l4d_incapped_weapons_heal_text "1"
// How much health to give a player when they revive themselves.
l4d_incapped_weapons_health "30"
// L4D2 only: 0=No friendly fire. 1=Allow friendly fire. When using Melee weapons should they hurt other Survivors.
l4d_incapped_weapons_melee "0"
// L4D2 only: 0=Don't give pistol (allows Melee weapons to be used). 1=Give pistol (game default).
l4d_incapped_weapons_pistol "0"
// Empty string to allow all. Prevent these weapon IDs from being used while incapped. See below for details.
// L4D2: default blocks all medkits/upgrade ammo. To block grenades add "13,14,25"
l4d_incapped_weapons_restrict "12,24,30,31"
// L4D1: default blocks medkits. To block grenades add "9,10" e.g: "8,12,9,10"
l4d_incapped_weapons_restrict "8"
// Play revive animation: 0=Off. 1=On and damage can stop reviving. 2=Damage will interrupt animation and restart reviving. 3=Damage does not interrupt reviving. 4=Give god mode when reviving
l4d_incapped_weapons_revive "3"
// 0=Block throwing grenade animation to prevent standing up during throw (requires Left4DHooks plugin). 1=Allow throwing animation.
l4d_incapped_weapons_throw "0"
// Incapped Weapons plugin version.
l4d_incapped_weapons_version
Weapon Restriction Cvar:
The cvar
l4d_incapped_weapons_restrict uses Weapon IDs to restrict their usage. String must be comma separated.
Complete list:
Spoiler
PHP Code:
// L4D2:
"weapon_smg" = 2
"weapon_pumpshotgun" = 3
"weapon_autoshotgun" = 4
"weapon_rifle" = 5
"weapon_hunting_rifle" = 6
"weapon_smg_silenced" = 7
"weapon_shotgun_chrome" = 8
"weapon_rifle_desert" = 9
"weapon_sniper_military" = 10
"weapon_shotgun_spas" = 11
"weapon_first_aid_kit" = 12
"weapon_molotov" = 13
"weapon_pipe_bomb" = 14
"weapon_pain_pills" = 15
"weapon_melee" = 19
"weapon_chainsaw" = 20
"weapon_grenade_launcher" = 21
"weapon_adrenaline" = 23
"weapon_defibrillator" = 24
"weapon_vomitjar" = 25
"weapon_rifle_ak47" = 26
"weapon_upgradepack_incendiary" = 30
"weapon_upgradepack_explosive" = 31
"weapon_smg_mp5" = 33
"weapon_rifle_sg552" = 34
"weapon_sniper_awp" = 35
"weapon_sniper_scout" = 36
"weapon_rifle_m60" = 37
// L4D1
"weapon_smg" = 2
"weapon_pumpshotgun" = 3
"weapon_autoshotgun" = 4
"weapon_rifle" = 5
"weapon_hunting_rifle" = 6
"weapon_first_aid_kit" = 8
"weapon_molotov" = 9
"weapon_pipe_bomb" = 10
"weapon_pain_pills" = 12
Changes:
Code:
1.36 (25-Mar-2024)
- Fixed a bug with the self revive system. Thanks to "MasterMind420" for reporting.
- Plugin now prevents switching to healing items while being revive and equips a weapon instead.
1.35 (05-Mar-2024)
- Fixed revive exploit. Thanks to "glhf3000" for reporting.
1.34 (10-Jan-2024)
- Changed the plugins on/off/mode cvars to use the "Left 4 DHooks" method instead of creating an entity.
1.33 (25-Oct-2023)
- Now "l4d_incapped_weapons_revive" value "2" will interrupt reviving if the player tries to move left/right/forwards/backwards (forward cannot be not detected with Incapped Crawling).
- Fixed command "sm_incap" not incapacitating someone if they had over 100 health.
- Fixed being able to shoot while the revive animation was playing.
1.32 (25-Oct-2023)
- Added cvar "l4d_incapped_weapons_revive" to put the player in 3rd person (L4D2 only) and play the revive animation. Thanks to "MasterMind420" for parts of the code and ideas.
- Added command "sm_incap" to incapacitated yourself or targeted players.
1.31 (02-Oct-2023)
- Fixed going AFK breaking self revive. Thanks to "Automage" for reporting.
- Now the plugin will throw an error and prevent itself loading if any of the addresses are already patched.
1.30 (18-Aug-2023)
- Added cvar "l4d_incapped_weapons_health" to set a players main health when they revive themselves. Requested by "Shao".
- Now sets the players temporary health on revive to "survivor_revive_health" games cvar value.
1.29 (19-Jun-2023)
- Fixed "CanDeploy" byte mis-match error. Thanks to "Mika Misori" for reporting.
1.28 (10-Mar-2023)
- L4D2: Fixed grenade throwing animation not being blocked. Thanks to "BystanderZK" for reporting.
1.27 (20-Feb-2023)
- L4D2: Fixed Survivors not taking damage from incapped players when reviving them. Thanks to "Lux" and "Psyk0tik" for help.
- L4D2: GameData file updated.
1.26 (19-Feb-2023)
- Various small fixes with late loading and unloading the plugin.
- Fixed cvar "l4d_incapped_weapons_friendly" not correctly calculating damage applied to Survivors from weapons.
- L4D2: Fixed Survivors not taking damage from incapped players. Thanks to "BystanderZK" for reporting and "Marttt" for testing on Linux.
- L4D2: GameData file updated.
1.25 (10-Feb-2023)
- Fixed error when "CanDeploy" is already patched, for whatever reason. Thanks to "knifeeeee" for reporting.
1.24 (24-Jan-2023)
- Added cvar "l4d_incapped_weapons_friendly" to scale friendly fire damage from incapped Survivors. Requested by "choppledpickusfungus".
1.23 (08-Jan-2023)
- Plugin now requires SourceMod 1.11 version of DHooks.
- Plugin now requires "Left 4 DHooks Direct" plugin, used for Adrenaline and Reviving.
- Fixed not always healing or reviving. Thanks to "BystanderZK" for reporting.
- Fixed not always allowing pills and adrenaline while incapped, when health was above 100. Thanks to "apples1949" for reporting.
- Added Simplified Chinese translations. Thanks to "apples1949" for providing.
- Translations updated to use a better title instead of "[Revive]" when healing.
- GameData file updated.
1.22 (24-Dec-2022)
- Fixed printing the color codes instead of using them when translations are missing. Thanks to "HarryPotter" for reporting.
- Fixed displaying hints about using Pills/Adrenaline when they are restricted. Thanks to "HarryPotter" for reporting.
- Fixed infinite animation loop when holding mouse1 with Adrenaline. Thanks to "ForTheSakura" for reporting.
- Fixed displaying the wrong hint for Adrenaline when revive option was set.
1.21 (21-Dec-2022)
- Added cvars "l4d_incapped_weapons_delay_pills" and "l4d_incapped_weapons_delay_adren" to set a delay before reviving. Requested by "BystanderZK".
- Added cvar "l4d_incapped_weapons_delay_text" to optionally display a hint when using a delayed revive.
- Added cvar "l4d_incapped_weapons_heal_text" to display a hint about using pills or adrenaline when incapacitated.
- Added optional translations support for delayed revive.
1.20 (12-Dec-2022)
- Added cvar "l4d_incapped_weapons_heal_revive" to control if players should revive into black and white status. Requested by "BystanderZK".
- Fixed cvar "l4d_incapped_weapons_throw" having inverted logic. Thanks to "BystanderZK" for reporting.
- Fixed the PipeBomb effects not displaying. Thanks to "BystanderZK" for reporting.
- Fixed taking pills in L4D1 not healing or reviving.
- These changes are compatible with the "Heartbeat" plugin.
1.19 (09-Dec-2022)
- Forgot to remove debug messages printing to chat. Thanks to "NoroHime" for reporting.
1.18 (06-Dec-2022)
- Added extra checks when using Pills and Adrenaline.
- Fixed equipping melee weapons reducing all damage given to other Survivors. Thanks to "gabuch2" for reporting.
1.17 (05-Dec-2022)
- Fixed unhooking the wrong Think function, breaking the "pain_pills_health_threshold" cvar.
- Changed cvars "l4d_incapped_weapons_heal_adren" and "l4d_incapped_weapons_heal_pills" to accept "-1" which will revive a player.
1.16 (05-Dec-2022)
- Added feature to allow Pills and Adrenaline to be used while incapped. Requires the "Left 4 DHooks" plugin.
- Added cvars "l4d_incapped_weapons_heal_adren" and "l4d_incapped_weapons_heal_pills" to control healing amount while incapped.
1.15 (22-Nov-2022)
- Fixed cvar "l4d_incapped_weapons_throw" not preventing standing up animation when plugin is late loaded. Thanks to "TBK Duy" for reporting.
1.14 (12-Nov-2022)
- Added cvar "l4d_incapped_weapons_throw" to optionally prevent the standing up animation when throwing grenades.
- Now optionally uses "Left 4 DHooks" plugin to prevent standing up animation when throwing grenades.
1.13a (09-Jul-2021)
- L4D2: Fixed GameData file from the "2.2.2.0" update.
1.13 (16-Jun-2021)
- L4D2: Optimized plugin by resetting Melee damage hooks on map end and round start.
- L4D2: Compatibility update for "2.2.1.3" update. Thanks to "Dragokas" for fixing.
- GameData .txt file updated.
1.12 (08-Mar-2021)
- Added cvar "l4d_incapped_weapons_melee" to control Melee weapon damage to Survivors. Thanks to "Mystik Spiral" for reporting.
1.11 (15-Jan-2021)
- Fixed weapons being blocked when incapped and changing team. Thanks to "HarryPotter" for reporting.
1.10 (10-May-2020)
- Added better error log message when gamedata file is missing.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
1.9 (12-Apr-2020)
- Now keeps the active weapon selected unless it's restricted.
- Fixed not being able to switch to melee weapons.
- Fixed pistols possibly disappearing sometimes.
- Fixed potential of duped pistols when dropped after incap.
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
1.8 (09-Apr-2020)
- Fixed again not always restricting weapons correctly on incap. Thanks to "MasterMind420" for reporting.
1.7 (08-Apr-2020)
- Fixed not equipping melee weapons when allowed on incap.
1.6 (08-Apr-2020)
- Fixed breaking pistols, due to the last update.
1.5 (08-Apr-2020)
- Fixed ammo being wiped when incapped, due to 1.3 update. Thanks to "Dragokas" for reporting.
- Fixed not always restricting weapons correctly on incap. Thanks to "MasterMind420" for reporting.
1.4 (07-Apr-2020)
- Fixed throwing a pistol when dual wielding. Thanks to "MasterMind420" for reporting.
1.3 (07-Apr-2020)
- Fixed not equipping a valid weapon when the last equipped weapon was restricted.
- Removed the ability to block pistols.
- Thanks to "MasterMind420" for reporting.
1.2 (07-Apr-2020)
- Fixed L4D1 Linux crashing. Only the plugin updated. Thanks to "Dragokas" for testing.
1.1 (07-Apr-2020)
- Fixed hooking the L4D2 pistol cvar in L4D1. Thanks to "Alliance" for reporting.
1.0 (06-Apr-2020)
- Initial release.
Requirements:- Left 4 DHooks Direct plugin.
- SourceMod version 1.11 or newer.
Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!
- Download the .smx file and put into your servers \addons\sourcemod\plugins folder.
- Download the l4d_incapped_weapons.txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder.
- Download "translations_incapped_weapons.zip" and extract the "translations" folder to your servers \addons\sourcemod\ folder.
Updating from 1.23 or older:- New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.
Updating from 1.29 or older:- GameData file must be updated.