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[L4D & L4D2] Tank Rock Lag Compensation
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Luckylock
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Join Date: Jan 2019
04-25-2019 , 00:10 Re: [L4D & L4D2] Tank Rock Lag Compensation
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8
Updated: Added clamping to avoid potential exploit.
Using game frame is necessary for lag compensation to work properly, I'm not sure how the EntityThink works, could you explain it?
Last edited by Luckylock; 04-25-2019 at
00:11
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