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Bloo
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Join Date: Oct 2013
Location: RF
Old 05-28-2015 , 12:20   FrozenTag Mod Beta
Reply With Quote #1

Author: s1lent
Current version: 2.95 Beta

About mode:
The idea taken from the QuakeLive, mod is an addon for the CSDM. Mod assumes team play, after killing a player does not die but frozen. Unfreeze players can members of his team. Round continues until one of the team not freeze simultaneously all the other team players, followed by a new round (essentially an infinite round).

Gameplay:
In order to unfreeze a teammate, you must go to the frozen player and press E (USE), the defrosting process is accompanied by information in the form timebar for defrosting, and for defrosted. Notification system are very clear. There are informer with a list of of frozen players of the team. Every frozen teammate is marked on the radar with a red dot. Frozen periodically call for help friends (randomly plays one of the two sounds, "help!" or "help me!", also if one location is somewhat frozen played a special sound request for help groups). After being frozen, player displays in DHUD the message "You are frozen! You can unfreeze, but your teammate.". When approaching a frozen teammate, player also displays a hint in DHUD "Defrost your friend! Move closer and hold "E"".
Frozen player is placed in an ice cube and it exhibited the camera from the third person (he can look around, but can not move). Freezing and defrosting is accompanied by sound and visual effects. Frozen player gets one to the deaths, freeze and unfreeze one to the maximum possible HP. Defrosted player spawn to the point of defrost, with the same ammo.
Also there automatic defrost time which is configured in the source. Defrost is also accompanied by a visual and sound effects, by the end of the time the ice cracked, and 10 seconds to complete defrost slowly disappearing.
Frozen write chatting as living when at the same time in the scoreboard (TAB) are shown as dead.

Settings:
All settings in the source (defines), comments are present.


Requirements:
AMXX 1.8.2+
Module RoundControl
CSDM 2.1.X+ (optional)

Screenshots:




Changelog:
Code:
2.95 Beta:
- Code refactoring the cube will no longer bugs with hung connection or dropped frozen players
- Sounds of requests for help are replaced by the sounds of hostages from Counter-Strike - Condition Zero (do not forget to replace the resources if you want to use new sounds for the "new" clients)
- Other small fixes
[Addon] Ticket System:
- Added information to the player if you can not defrost (ended tickets)
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2.9 Beta (adding):
- Plugin translated into dictionaries (multilingual)
- Added addon tickets system
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2.8 Beta:
- Taken into account restore HUD after fullupdate
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2.7 Beta:
- A little changed the name of mod (Frozen Mod => FrozenTag Mod)
- Almost fully rewritten code (optimization)
- Added API (see include ftmod.inc)
- Added a store extra items (see include ftmod.inc)
- Added use API CSDM (optional, see #define CSDM)
- Added physics cube (cube falls if the player is frozen in the air, it can be pushed)
- The Cube now has HP and it can take damage
- Completely changed the defrost system (speed of defrost depends on the currently HP cube)
- Added protection after defrost
- Added the money system (for killing/freezing and defrosting and also for winning/losing teams are given by money, they also used in the store)
- An added bonus to the player's maximum HP for defrosting (HP incremented up to a maximum 150 (set))
- Added StatusText for the cube, as well as a freeze in StatusText shows information about freeze and its HP
- Added a delayed the entry into game for new players
- The Cube CT and TT now have a matching colors
- Frozen can now follow the allies (when they were defrosted or freeze period comes to an end, the review spreading to themselves (temporarily can not follow the frozen allies))
- Added anti-stuck system (teleport to a safe place after defrost)
- Added ability to manually play a sound requests for assistance (E use)
- Added special LongJump (to support LJ)
- Changed the way to resources
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1.59 Beta:
- Added anti reconnect system (thanks Fintok!)
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1.58 Beta:
- First public release
On these servers you can see the mod in action
Attached Files
File Type: sma Get Plugin or Get Source (ftm_main.sma - 870 views - 101.2 KB)
File Type: sma Get Plugin or Get Source (ftm_ticket.sma - 386 views - 6.7 KB)
File Type: sma Get Plugin or Get Source (ftm_longjump.sma - 816 views - 4.8 KB)
File Type: inc ftmod.inc (7.2 KB, 244 views)
File Type: zip ftmod_2_95beta(en).zip (558.7 KB, 234 views)

Last edited by Bloo; 08-01-2015 at 11:56. Reason: Update 2.95
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