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[CS:GO] Disabling Autokick for Team Attack with new update
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Sheepdude
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Join Date: Aug 2012
Location: Chicago
12-04-2012 , 17:33 [CS:GO] Disabling Autokick for Team Attack with new update
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These are the relevant cvars for autokick commands:
// Kick idle/team-killing players
// Flags: FCVAR_GAMEDLL|FCVAR_REPLICATED|FCVAR_RELEASE
// Default: "1"
mp_autokick "1"
// Terrorist are kicked for killing too much hostages
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_NOT IFY
// Default: "10"
mp_hostagepenalty "10"
// Kick players who team-kill within this many seconds of a round restart.
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_REP LICAT ED
// Default: "5"
mp_spawnprotectiontime "5"
// The damage threshhold players have to exceed in a match to get kicked.
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_REP LICAT ED
// Default: "300"
mp_td_dmgtokick "300"
// The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_REP LICAT ED
// Default: "200"
mp_td_dmgtowarn "200"
// The damage threshold players have to exceed at the start of the round to be warned/kick.
// Flags: FCVAR_DEVELOPMENTONLY|FCVAR_GAMEDLL|FCVAR_REP LICAT ED
// Default: "50"
mp_td_spawndmgthreshold "50"
The FCVAR_DEVELOPMENTONLY flags are worrying: apparently you can only change these with sm_cvar and not through normal means. Which essentially means Valve has forced autokick for team damaging on every server that isn't modded. For shame.
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Last edited by Sheepdude; 12-04-2012 at
19:38
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