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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-12-2013 , 14:05   Re: [L4D & L4D2] Weapon Spawn (1.0) [08-Aug-2013]
Reply With Quote #8

Yeah I agree about realism. I may add a cvar to set the weapon count / single spawn, it's simply changing the entity to _spawn type and setting the "count" key value. But this will no doubt break in Hard Rain, spawning multiple weapons in the same spot (because Hard Rain remembers the previous maps _spawn weapons and recreates them on the journey back). I also don't like multiple weapons from a single spawn because of the realism factor which is why I didn't include it to begin with.
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