#include <left4downtown> bool bIsL4D1Set; public Action L4D_OnGetSurvivorSet(int &retVal) { if (retVal == 1) { bIsL4D1Set = true; } else { bIsL4D1Set = false; } return Plugin_Continue; }
bool IsL4D1Campaign() { char sMap[64]; GetCurrentMap(sMap, sizeof(sMap)); if (StrContains(sMap, "c7m", false) != -1 || StrContains(sMap, "c8m", false) != -1 || StrContains(sMap, "c9m", false) != -1 || StrContains(sMap, "c10m", false) != -1 || StrContains(sMap, "c11m", false) != -1 || StrContains(sMap, "c12m", false) != -1) { return true; } return false; }