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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-10-2010 , 08:57   Re: How to hook reload event properly
Reply With Quote #10

Not sure to understand what you say. What I was meant is CS is compiled to use the predicted weapons, that's why CLIENT_WEAPONS is defined and that's why UTIL_WeaponTimeBase() returns 0.0. m_flTimeWeaponIdle will return directly 0.55. XPawn's code is fine.
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