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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 03-10-2012 , 13:18   Re: [DEV] Event Info
Reply With Quote #2

Nice dev tool, i like it.
Two things i noticed when using it: it does not support the server console itself, but does funky stuff or errors out:
Code:
sm_listevents
♦[EI]☺ Listing events
♦[EI]☺ "intro_finish"
♦[EI]☺ "intro_nextcamera"
♦[EI]☺ "player_changeclass"
♦[EI]☺ "player_death"
♦[EI]☺ "object_removed"
♦[EI]☺ "object_destroyed"
♦[EI]☺ "tf_map_time_remaining"
♦[EI]☺ "tf_game_over"
♦[EI]☺ "ctf_flag_captured"
Code:
sm_listentoall
♦[EI]☺ Started listening to all events
tv_enable 1
maxplayers set to 25 (extra slot was added for SourceTV)
L 03/10/2012 - 19:14:47: [SM] Native "PrintToChat" reported: Client index 0 is invalid
L 03/10/2012 - 19:14:47: [SM] Displaying call stack trace for plugin "dev_eventinfo.smx":
L 03/10/2012 - 19:14:47: [SM]   [0]  Line 497, /home/groups/alliedmodders/forums/files/7/2/3/6/5/99421.attach::PrintEventNameToListeners()
L 03/10/2012 - 19:14:47: [SM]   [1]  Line 362, /home/groups/alliedmodders/forums/files/7/2/3/6/5/99421.attach::Event_Callback()
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