Due to another of Valve updates we now get infected bots. Thanks Valve, I needed that for my RQ matches. However I also tent to play friends only matches. And one of my firends always seems to crash / disconnect / have to care of girl in the basement and what not. During that time we all agree to wait, but it seems the director have his own idea of waiting. And of course was Valve smart enough to leave in a cvar to disable the infected bots, so you wouldn't need this plugin at all... No wait. They didn't. Really Valve? Oh well, good thing we got SourceMod right?
Kick special infected bots.
A configuration file will be automatically created for you upon first run, in /cfg/sourcemod/ called NoInfectedBots.cfg Code: // Blocks infected bots from joining the game // - // Default: "1" l4d2_noinfectedbots_enabled "1" // Allow 1 AI infected when tank spawns (not the tank itself, but the player can spawn a AI infected first before taking control of the tank) // - // Default: "1" l4d2_noinfectedbots_allowtankbot "1"
// Blocks infected bots from joining the game // - // Default: "1" l4d2_noinfectedbots_enabled "1" // Allow 1 AI infected when tank spawns (not the tank itself, but the player can spawn a AI infected first before taking control of the tank) // - // Default: "1" l4d2_noinfectedbots_allowtankbot "1"
Code: Version 0.91 + Added the "infbots" toggle command + Added a timer to tank spawn to prevent "late" bots to spawn Version 0.90 Initial release
Version 0.91 + Added the "infbots" toggle command + Added a timer to tank spawn to prevent "late" bots to spawn Version 0.90 Initial release