Thread: TF2 Medipacks
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[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 01-07-2008 , 10:42   Re: TF2 Medipacks
Reply With Quote #15

Updated to 1.0.4

Version 1.0.4 - 07.01.2008
- Added: sm_medipacks_keep allows you to specify the amount of seconds a pack stays on the map. (60 = default, 0 = off)
- Added: If a Medipack times out (see above) it will disappear with a nice sound.

Version 1.0.3 - 07.01.2008
- Fixed: Server crashing if Entity limit was reached. (Now there will be no new Medipacks in that case.)
- Changed: Medipacks will now spawn in front of the Medic's feet and not under the Medic.
- Changed: Medics can not spawn a Medipack while they are UberCharge'd.
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