Thread: TF2 Medipacks
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[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 01-07-2008 , 03:21   Re: TF2 Medipacks
Reply With Quote #14

To solve the crash issue I could make both plugins stop creating packs if there are already a certain amount of packs spawned.

ThatGuy, yes. I probably change it, so that if you reach 100 UberCharge, you can't use it again until you reached 0 UberCharge or were respawned. The problem is that medics might change the weapon while they are in UberCharge. I think the UberCharge is aborted in that case and that would make them stop using the medipack until they respawn. Hm, I'll have to search a good way to check for UberCharge. Maybe the CWeaponMedigun has a prop. I'll try one of these later (it's 9am now and school starts soon ) and report back.

-Member: m_bHealing (offset 1564) (type integer) (bits 1)
-Member: m_bAttacking (offset 1565) (type integer) (bits 1)
-Member: m_bChargeRelease (offset 1585) (type integer) (bits 1)
-Member: m_bHolstered (offset 1584) (type integer) (bits 1)
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