To solve the crash issue I could make both plugins stop creating packs if there are already a certain amount of packs spawned.
ThatGuy, yes. I probably change it, so that if you reach 100 UberCharge, you can't use it again until you reached 0 UberCharge or were respawned. The problem is that medics might change the weapon while they are in UberCharge. I think the UberCharge is aborted in that case and that would make them stop using the medipack until they respawn. Hm, I'll have to search a good way to check for UberCharge. Maybe the CWeaponMedigun has a prop. I'll try one of these later (it's 9am now and school starts soon
) and report back.
-Member: m_bHealing (offset 1564) (type integer) (bits 1)
-Member: m_bAttacking (offset 1565) (type integer) (bits 1)
-Member: m_bChargeRelease (offset 1585) (type integer) (bits 1)
-Member: m_bHolstered (offset 1584) (type integer) (bits 1)
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