Quote:
Originally Posted by Bacardi
What if you rename server.cfg (autoexec.cfg as well) and launch your server with default values. Happens there any difference then ?
And problem could be map. :/
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Hi, thank you for your reply. I didn't try launching the server without the configs but I don't think it would change much since server.cfg doesn't have anything more than what I've already shown and some basic cvars like hostname, map group, download url, sv_pure, and host_info cvars.
The maps are the "official" ones, I'm not running any custom/workshop maps.
Edit:
server.cfg
PHP Code:
// Gametracker
hostname "xx"
host_name_store 1
host_rules_show 1
rcon_password "xx"
// Download url
sv_allowupload "0"
sv_allowdownload "1"
sv_downloadurl "xx"
mapgroup "mg_strix"
// Region & Tags
sv_region 3
sv_tags "128tick,128 tick,128,skins,vip,freevip,free skins,case opening,!ws,!knife,!glove,dust2,competitive,strix,go.strix.ro,go.strix,case opening,cases,!case,!cases"
sm_cvar qc_requestmap_enabled "0"
sv_pure_allow_loose_file_loads 1
// Crasher fix
"net_chan_limit_msec" "60"
// Server Gamemode
game_type 0
game_mode 1
// DO NOT CHANGE THIS! Required for Admin's ESP
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0
// Disable pure files requirement
sv_pure_kick_clients 0
sv_pure 0
// Server Queries
sv_max_queries_sec_global 10
sv_max_queries_sec 5
sv_max_queries_window 10
// SourceTV
tv_enable 0
tv_name "[BOT] SourceTV"
// Hibernation
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 0
sv_hibernate_ms 0
sv_hibernate_ms_vgui 0
// Rates
sv_mincmdrate "128"
sv_minrate "120000"
sv_maxrate "192000"
sv_minupdaterate "128"
sv_maxupdaterate "64"
sm_cvar net_maxcleartime 0.00
# GameTracker
host_info_show 2
host_name_store 1
host_players_show 2
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