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JohnnyAlexander
Junior Member
Join Date: Aug 2020
Location: Chile
Old 09-08-2020 , 14:34   Boss crashes the server when selected.
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I'm working on a MvM Boss port to FF2, a giant demoknight.

It's the first time I code a boss from scratch, and it took me a couple of hours to set it up.

Everything looked good and ready to go. Unfortunately, for some reason, it makes the server crash, and despite taking a look at the error logs, I'm not able to pinpoint what's causing it to crash.

Code:


"character"
{
	"name"		"Chief Tavish (WiP 1)"
	"class"		"4"
	"model"		"models\bots\demo_boss\bot_demo_boss.mdl"
	"ragedist"				"1024.0"
	"maxspeed"				"112"
	"health_formula"		"(((2200+n)*(n-1))^1.04)+4096"
	"ragedamage"			"4000"
	"description_en"		"Chief Tavish:\nThe ultimate king of demoknight bots!\nNo Super Jump!\nNo Grappling Hook!\n Teleport! (Hold RMB, release it when fully charged and looking up)\nRage (10 seconds of Übercharge + Minion Summoner): Upon rage, you'll be granted 10 second of über and spawn your fellow Demoknight bots!\nAvailabilities: Demoknight, Arabic Demoknight, Samurai Demo (smaller chance to appear)"
	"weapon1"
	{
		"name"				"tf_weapon_sword"
		"index"				"132"
		"show"				"0"
		"attributes"		"1 ; 0.1 ; 57 ; 500 ; 252 ; 0.3 ; 534 ; 0.3 ; 405 ; 0.1 ; 15 : 1"
		//1: 90% damage penalty: to counterbalance the automatic 200%/210% damage bonus given by the plugin.
		//57: 500 HP regenerated per second. (doesn't really regenerate the boss health, but I thought it'd be a good scare for players.)
		//252: damage force push reduction, how much the boss is pushed by damage force.
		//534: airblast vulnerability multiplier (hidden)
		//405: airblast vertical vulnerability multiplier, does airblast push the boss at all?
		//15: no random critical hits.
	}
	"weapon2"
	{
		"name"				"tf_wearable_demoshield"
		"index"				"131"
		"show"				"0"
	}
	"ability1"
	{
		"name" "charge_teleport"
		
		"arg0"	"1.0"	// slot is not used
		"arg1"	"10.0" // charge time
		"arg2"	"10.0" // teleport cooldown
		"plugin_name"	"default_abilities"
	}
        "ability2"
	{
		"name"	"rage_tfcondition"
		"arg1" "51 ; 30" // Boss Conditions (TFCond ; Duration)
		"plugin_name"	"ff2_tfcond"
	}
        "ability3"
	{
		"name"	"tfconditions"
		"arg1" "33 ; -1 ; 74 ; -1" // Conditions for boss to start round with (TFCond ; Duration)
		"plugin_name"	"ff2_tfcond"
	}
	"ability4"
	{
		"name"	"roboticize"
		"arg1"	"1"
		"plugin_name" "shadow93_abilities"
	}
	"ability5"
	{
		"name" "revive_markers"
		"arg1"	"30.0"	// Decay Time"
		"plugin_name" "shadow93_abilities"
	}
	"ability6"
	{
		// IF SLOT IS 0 OR -1
		"name"	"summon_minions"
		"arg0"		"0"									// 0: RAGE, -1: Life Loss
		"arg1"		"1"									// Sound
		"arg2"		"2"									// Summon per rage (specify amount for fixed amount, 0 to summon 1 per alive player, -1 to summon by ratio)
		"arg3"		"0.0"								// Ratio, if arg2 is -1		
		// Minion Type
		"arg4"	"0"										// Model Mode (0 = Human or Custom model, 1 = Robot Model (automatically applies robot voice lines), 2 = Look like a boss)
		"arg5"	"models/bots/demo/bot_demo.mdl"	// Leave blank for human model, or specify model path for custom model (not used if arg9 is set to 1)		
		"arg6"  "4"										// Player class, leave blank to not change minion class		
		"arg7"	"1"										// Remove wearables? (for custom models / tf2 robot models)
		"arg8"	"1" 									// Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines, 3: boss's catchphrase, 4: use 'sound_minion_catchphrase')
		"arg9"	"0"										// Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
		"arg10"	"1"										// Teleport to summoner's location?	
		"arg11"	"1.0"									// Scale
		"arg13"	"fly"									// Movetype
		"arg15"	"33 ; 4.0"								// Spawn Conditions
		"arg17"	"1"										// Health Type (0: Overheal, 1: Non-Overheal)
		"arg18"	"0"										// 0 - slay minions when their summoner dies, 1 - don't slay minions when their summoner dies and instead give minions a fighting chance to win		
		// Notifications
		"arg19"	"7"										// Notification Alert (0: Disable, 1: Boss, 2: Minions, 3: Mercs, 4: Boss+Mercs, 5: Boss+Minions, 6: Mercs+Minions, 7: Everyone)
		"arg20"	"2"										// Notification Type (0: Hint Text, 1: Center Text, 2: HUD Text, 3: TF2-style HUD Text, 4: TF2-Style Annotation)
		"arg21"	"You have become a Demoknight!"			// Minion Notification
		"arg22"	"You have summon Demoknights!"			// Boss Notification
		"arg23"	"Chief Tavish has summoned allies!"		// Merc Notification
		// Restrictions
		"arg24"	"0"										// Restrict new minions to only spawn if alive minions are equal or under the max allowed
		"arg25"	"0"										// Restriction: Maximum amount of alive minions when new minions can spawn
		// Weapons
		"arg29"	"1"										// Weapon mode (0 to allow minions to spawn with regular loadouts, 1 for specific weapons, 2 for no weapons)
		"arg30"	"5"										// If arg26 is set to 1, how many random custom weapon sets? (max is 9 sets)
		// Weapon Set (up to 9 sets)
		"arg100"	"3"	// Items in this loadout? (Max of 10, 1xx-999, 1010-1099)
		// Loadout (up to 10 items per loadout, x01-x99)
		"arg101"	"tf_weapon_sword"					// Weapon Classname
		"arg102"	"132"								// Index
		"arg103"	"31 ; 1"							// Attributes (if arg10 = 1)
		"arg104"	"0"									// Ammo
		"arg105"	"0"									// Clip
		"arg108"	"0"									// Visible?
		"arg201"    "tf_wearable_demoshield"
		"arg202"	"131"
		"arg204"	"0"
		"arg205"	"0"
		"arg208"	"0"
		"arg301"	"tf_wearable"
		"arg302"	"405"
		"arg304"	"0"
		"arg305"	"0"
		"arg308"	"0"

		"plugin_name"	"ff2_salmon"
	}
	// models, sounds, whatever come later
	"sound_begin"
	{
		"1" "vo/mvm/mght/taunts/demoman_mvm_m_taunts03.mp3"
		"2" "vo/mvm/mght/taunts/soldier_mvm_m_taunts05.mp3"
		"3" "vo/mvm/mght/taunts/soldier_mvm_m_taunts14.mp3"
		"4" "vo/mvm/mght/taunts/soldier_mvm_m_taunts16.mp3"
		"5"	"vo/mvm/mght/taunts/demoman_mvm_m_taunts11.mp3"
	}	
	"sound_win"
	{
		"1"	"vo/mvm/mght/taunts/demoman_mvm_m_taunts08.mp3"
		"2"	"vo/mvm/mght/taunts/demoman_mvm_m_taunts12.mp3
	}
	"sound_death"
	{
		"1"	"mvm/giant_common/giant_common_explodes_01.wav"
		"2"	"mvm/giant_common/giant_common_explodes_02.wav"
	}
	"sound_kill_engineer"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationengineer01.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationengineer02.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_dominationengineer03.mp3"
		"4" "vo/mvm/mght/demoman_mvm_m_dominationengineer04.mp3"
		"5"	"vo/mvm/mght/demoman_mvm_m_dominationengineer05.mp3"
		"6"	"vo/mvm/mght/demoman_mvm_m_dominationengineer06.mp3"
	}
	"sound_kill_heavy"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationheavy02.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationheavy04.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_dominationheavy05.mp3"
	}
	"sound_kill_pyro"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationpyro01.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationpyro02.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_dominationpyro03.mp3"
		"4" "vo/mvm/mght/demoman_mvm_m_dominationpyro04.mp3"
	}
	"sound_kill_scout"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationscout04.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationscout05.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_dominationscout06.mp3"
		"4" "vo/mvm/mght/demoman_mvm_m_dominationscout07.mp3"
		"5" "vo/mvm/mght/demoman_mvm_m_dominationscout08.mp3"
	}
	"sound_kill_soldier"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationsoldier02.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationsoldier03.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_dominationsoldier05.mp3"
	}
	"sound_kill_demo"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationdemoman01.mp3"
	}
	"sound_kill_medic"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationmedic02.mp3"
	}
	"sound_kill_sniper"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationsniper03.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationsniper04.mp3"
	}
	"sound_kill_spy"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_dominationspy02.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_dominationspy03.mp3"
	}
	"sound_lastman"
	{
		"1"	 "vo/mvm/mght/demoman_mvm_m_laughevil01.mp3"
		"2"	 "vo/mvm/mght/demoman_mvm_m_laughevil02.mp3"
		"3"	 "vo/mvm/mght/demoman_mvm_m_laughevil03.mp3"
		"4"	 "vo/mvm/mght/demoman_mvm_m_laughevil04.mp3"
		"5"	 "vo/mvm/mght/demoman_mvm_m_laughevil05.mp3"
		"6"  "vo/mvm/mght/taunts/demoman_mvm_m_taunt06.mp3"
		"7"  "vo/mvm/mght/taunts/demoman_mvm_m_taunt10.mp3"
	}
	"sound_ability"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_battlecry02.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_battlecry05.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_battlecry07.mp3"
	}
	"sound_kspree"
	{
		"1"	"vo/mvm/mght/demoman_mvm_m_cheers06.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_laughhappy01.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_laughhappy02.mp3"
	}
	"sound_stabbed"
	{
		"1" "vo/mvm/mght/demoman_mvm_m_painsevere01.mp3"
		"2" "vo/mvm/mght/demoman_mvm_m_painsevere02.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_painsevere03.mp3"
		"3" "vo/mvm/mght/demoman_mvm_m_jeers08.mp3"
	}
	"sound_precache"
	{
		"1" "freak_fortress_2/chieftavish/chieftavish.mp3"
	}
	"sound_bgm"
	{
		"path1" "freak_fortress_2/chieftavish/chieftavish.mp3"
		"time1" "132"
	}
	"mod_download"
	{
	}
	"download"
	{		
		"1"  "sound/freak_fortress_2/chieftavish/chieftavish.mp3"
		"2"	 "materials/models/bots/demo/c_claymore.vmt"
		"3"	 "materials/models/bots/demo/c_targe.vmt"
		"4"	 "materials/models/bots/demo/crown.vmt"
		"5"  "materials/models/bots/demo/crown_blue.vmt"
		"6"  "materials/models/bots/demo/demo_booties.vmt"
	}
}
I tried removing the minion system, thinking that it might be the issues since it's beta. But no, it still crashed.
I also tried removing the shield, so it only has the sword for now, but still it's crashing the server.

any ideas?
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