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JuegosPablo
Veteran Member
Join Date: Feb 2016
Location: Gravity is a Harness
Old 08-30-2020 , 19:41   Re: I need orientation on boss coding when it comes to arguements.
Reply With Quote #5

Code:
	"ability5"
	{
		"name"			"rage_cloneattack"
		"arg1"			"1" //  custom model
		"arg2"			"1" //	weapon mod
		"arg3"	      	"modelpathgoes here" //model path
		"arg4"			"3" // class
		"arg5"			"0.0" //radio works like if put 0.5 summon a amount
		"arg6"			"tf_weapon_shotgun" //classname of weapon
		"arg7"			"199" //index
		"arg8"			"68 ; -1" //attributes
			//68: -1x cap rate
		"arg9"			"0" //ammo
		"arg10"			"0" //clip ammo works for guillotines
		"arg11"			"150" //hp or health
		"arg12"			"0" // i dont remember
		"plugin_name"	"ff2_1st_set_abilities"
	}
if dont works uses the summon of shadow93 in my opinion

Code:
    {
        "name" "rage_summon"
        "arg0"        "0"            // Ability Slot
        "arg1"        "1"            // Sound
        "arg2"        "1"            // Summon per rage (specify amount for fixed amount, 0 to summon 1 per alive player, -1 to summon by ratio)
        "arg4"        "1"            // Notification Alert (boss-only)
        "arg5"        "0"            // Model Mode (0 = Human or Custom model, 1 = Robot Model (automatically applies robot voice lines))
        "arg6"        "models/player/soldier.mdl"    // Leave blank for human model, or specify model path for custom model (not used if arg5 is set to 1)
        "arg7"        "3"            // Player class, leave blank to not change minion class
        "arg9"        "1"            // Remove wearables? (for custom models / tf2 robot models)
        "arg10"       "1"            // Weapon mode (0 to allow minions to spawn with regular loadouts, 1 for specific weapon, 2 for no weapons)
        "arg11"       "tf_weapon_shotgun"    // Weapon Classname (if arg10 = 1)
        "arg12"       "199"            // Weapon index (if arg10 = 1)
        "arg13"        "68 ; 2"        // Attributes (if arg10 = 1)
        "arg15"        "200"            // Health formula
        "arg16"        "1"            // Teleport to summoner's location?
        "arg17"        "200"            // Ammo
        "arg18"        "200"            // Clip
        "arg19"        "0"            // Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines, 3: boss's catchphrase, 4: use 'sound_minion_catchphrase')
		"arg20"        "0"            // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
        "arg22"        "You summoned your minions"    // Summoner's text
        "arg23"        "You are a minion now!"        // Summoned's text
        "arg27"        "0"            // 0 - slay minions when their summoner dies, 1 - don't slay minions when their summoner dies and instead give minions a fighting chance to win
        "arg28"            "2.0"          // Scale
        "arg33"            "1"              // Visible weapons?
        "arg34"            "1"              // Disable health being overheal?
        "plugin_name"    "shadow93_abilities"
    }
if want ask more can add me on steam i gonna answer without problems
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Last edited by JuegosPablo; 08-30-2020 at 19:45.
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