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midnight9
Senior Member
Join Date: Nov 2012
Old 06-03-2018 , 04:19   Re: [ANY] SteamWorks
Reply With Quote #677

Quote:
Originally Posted by KyleS View Post
I don't think so, but it's been many years so if there are new functions take a look and let me know.
A bit of googling resulted in this:
https://github.com/Facepunch/Facepun...mmatchmaking.h

Code:
// lobby type description
enum ELobbyType
{
	k_ELobbyTypePrivate = 0,		// only way to join the lobby is to invite to someone else
	k_ELobbyTypeFriendsOnly = 1,	// shows for friends or invitees, but not in lobby list
	k_ELobbyTypePublic = 2,			// visible for friends and in lobby list
	k_ELobbyTypeInvisible = 3,		// returned by search, but not visible to other friends 
									//    useful if you want a user in two lobbies, for example matching groups together
									//	  a user can be in only one regular lobby, and up to two invisible lobbies
};
and this:

Code:
struct LobbyEnter_t
{
	enum { k_iCallback = k_iSteamMatchmakingCallbacks + 4 };

	uint64 m_ulSteamIDLobby;							// SteamID of the Lobby you have entered
	uint32 m_rgfChatPermissions;						// Permissions of the current user
	bool m_bLocked;										// If true, then only invited users may join
	uint32 m_EChatRoomEnterResponse;	// EChatRoomEnterResponse
};
https://raw.githubusercontent.com/al...mmatchmaking.h

I guess thats not useful in any way?

Last edited by midnight9; 06-03-2018 at 04:31.
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