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[L4D(2)] SuperVersus [1.5.4]
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HL-SDK
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Join Date: Jan 2009
05-18-2009 , 19:09 Re: [L4D] Super Versus
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Supercool, haven't tested it yet but read through code. It is like what I am running but... better!
Oh, and I second the request for item doubling (and tripling if possible).
And a third thing, could you set the convar bounds to 12 each? I know L4D doesn't do more than 18 players but restrictions are restrictions!
Last edited by HL-SDK; 05-18-2009 at
19:11
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