View Single Post
jim_yang
Veteran Member
Join Date: Aug 2006
Old 09-04-2011 , 21:53   Re: Make AWP 100% accurate
Reply With Quote #4

ask arkshine to teach u how to use orpheu, just hack three float value, in CAwp:: PrimaryAttack()
Code:
void CAWP::PrimaryAttack()
{
    if ( !FBitSet( m_pPlayer->pev->flags, FL_ONGROUND ) )
    {
        AWPFire( 0.85, 1.45 );
    }
    else if ( m_pPlayer->pev->velocity.Length2D() > 140 )
    {
        AWPFire( 0.25, 1.45 );
    }
    else if ( m_pPlayer->pev->velocity.Length2D() > 10 )
    {
        AWPFire( 0.10, 1.45 );
    }
    else if ( FBitSet( m_pPlayer->pev->flags, FL_DUCKING ) )
    {
        AWPFire( 0.0, 1.45 );
    }
    else
    {
        AWPFire( 0.001, 1.45 );
    }
}
code from arkshine's sdk
you see that the first parameter in AWPFire ? that's the spread rate, change all of them to 0.0
__________________
Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>

Last edited by jim_yang; 09-04-2011 at 22:01.
jim_yang is offline