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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 12-05-2020 , 08:23   Re: pev_body problem in knife model
Reply With Quote #3

well, what you're trying to do is not that simple. The only method that "seems" to work is blocking client-side prediction but then you would have to remake the entire weapon, see https://forums.alliedmods.net/showthread.php?t=287260 and https://forums.alliedmods.net/showthread.php?t=287754

By the way, there is a request in valve github about adding a new client message called "ViewModel". You can see the topic here https://github.com/ValveSoftware/halflife/issues/199, but basically the message would allow developers to do exactly what you're trying, yet set_rendering in viewmodels. It's quite a cool feature but the topic is open since 2013 so yea, I doubt it's ever going to be released.

Otherwise, you'll have to stick with the "fill your server with a bunch of models and set EV_SZ_viewmodel" method.
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