alright, with version v0.25a.
Here's a sample of a plugin that modifies the mantreads damage written in "SourceGolang" and the code it generated:
Code:
package main
import (
"sdkhooks"
)
func main() {
for i := 1; i<=MaxClients; i++ {
if IsClientInGame(i) {
OnClientPutInServer(i)
}
}
}
func OnClientPutInServer(client Entity) {
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage)
}
func OnTakeDamage(victim Entity, attacker, inflictor, damagetype, weapon *Entity, damage *float, damageForce, damagePos *Vec3) Action {
if IsValidEntity(*weapon) && GetEntProp(*weapon, Prop_Send, "m_iItemDefinitionIndex")==444 {
*damage *= 5.0
return Plugin_Changed
}
return Plugin_Continue
}
Code:
/**
* file generated by the GoToSourcePawn Transpiler v0.25a
* Copyright 2020 (C) Kevin Yonan aka Nergal, Assyrianic.
* GoToSourcePawn Project is licensed under MIT.
* link: 'https://github.com/assyrianic/Go2SourcePawn'
*/
#include <sourcemod>
#include <sdkhooks>
public void OnPluginStart() {
for (int i = 1; i <= MaxClients; i++) {
if (IsClientInGame(i)) {
OnClientPutInServer(i);
}
}
}
public void OnClientPutInServer(int client) {
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action OnTakeDamage(int victim, int& attacker, int& inflictor, int& damagetype, int& weapon, float& damage, float damageForce[3], float damagePos[3]) {
if (IsValidEntity(weapon) && GetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex") == 444) {
damage *= 5.0;
return Plugin_Changed;
}
return Plugin_Continue;
}
__________________