Quote:
Originally Posted by VoiDeD
The reason for this is simply because the plugin is precaching many sounds and models. Server operators would have hit this limit eventually as more and more bosses were introduced. MvM did, however, exacerbate the issue by adding more stock tf2 files to the stringtables.
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The sounds part has since been fixed by Valve blocking MvM sounds in non-MvM modes, unless some other stringtable is overflowing now... ParticleEffectNames, I'm looking at you!
I know that any further work I do on FF2 is going to make it so a boss's sounds and models are only Precached when the boss is loaded the first time, which should at least help solve this problem; right now, all boss models and sounds in a set are precached on map start.
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