Quote:
Originally Posted by fysiks
I doubt it has anything to do with them being on the same host as they use different protocols (fast download uses HTTP and the server does not) provided that your host is properly configured for both purposes and can handle the extra processor power required. It's not generally recommended to do this though.
In your console (of the client) turn on developer (developer 1) and then join the server. This should output more info to your console about connecting to the fast download server IIRC.
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Code:
Couldn't find map maps/de_mirage.bsp, server will download the map
Spooling demo header.
Using http://5.51.142.224/cstrike/ as primary download location
Verifying and downloading resources...
Unfortunately, we do not see whether it finds the map there but according to path it's fetching and download location, it should be correct...
Note that these protocols are indeed configured correctly (both are working on local network and over the internet).