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Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
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Hitman-
Junior Member
Join Date: Sep 2008
01-12-2009 , 09:36 Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
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106
Is their a way to skip the next map?
Or
Set the next map with sm_setnextmap and force DMR to start from their.
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