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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 09-29-2020 , 14:29   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#190

foxhound27, ahh, that's "engine" library. First sig doesn't changed. Second is unique, but it doesn't exist in old L4D2 lib, so it is already updated. So, either this fix is incorrect at all, or valve changed this function again.
If that's by accelerator, only him knows what argument this sig offset should point to, at least I need working pair of sig-lib, none are in my hands.

If I recall correctly, Silvers have somethings similar in left4dhooks - isn't l4d2_addons_eclipse ConVar what you need?
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Last edited by Dragokas; 09-29-2020 at 14:30.
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