Hello, is there any way to set values to an entity (life time, for example) by means of a variable?
Instead of:
Code:
new Float:g_flLifeTime[2056];
g_flLifeTime[entity] = 100.0;
Something like this:
Code:
new Float:g_flLifeTime;
SetEntFloatVal(entity, g_flLifeTime, 100.0);
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