1.0 Omega ------------------------------------------------------
Current status
Stable version : 1.0 Omega
Supported Mods : 5
Default weapons : 4
Default Addons : 4
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Description
Well, WeaponMod is an
AMX Mod X plugin which adds new weapons to any mod, as long as it's supported (watch the list of supported mods below).
WeaponMod itself does nothing else than handling the installed and registered weapons, it even doesn't provide weapons to the players! Don't be shocked. WeaponMod has a system which allows developers adding various functions to WeaponMod by building external plugins called
addons. By default, WeaponMod comes with 2 addons which are able to hand out weapons to players, the buysystem and the weapon giver.
In the original package, there are 3
weapons provided.
A small documentation is available
here (also included in package).
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Supported Mods- Counter-Strike 95%
- Condition Zero 95% (partically tested)
- Weaponlist missing
- Did you test it? Let us know it!
- The Specialists 85%
- Weaponlist missing
- Speed dependant on free/used slots missing
- Day of Defeat 70%
- Weaponlist missing
- Ammo display missing
- Team Fortress Classic 95% (partically tested)
- Weaponlist missing
- Did you test it? Let us know it!
Want another mod to be supported? Either write your own
gameinfo plugin or request it in the
request forums.
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Default WeaponsDefault Addons- XStats Support
Adds support for the statistic modules CSX, TSX and DODX.
- Buysystem
Allows players to buy weapons. (mod specific)
- Weapon Giver
Allows admins giving weapons to players manually.
- Weapon Arena
Gives each new round a random weapon to all players.
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Credits
Arkshine
Orangutanz
KCE
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If you are a developer and want to build a weapon? It might be useful taking a look into one of weapons provided with WeaponMod, searching the
weapon forums or just kindly ask for help in the
scripting help forums. Search before you post, it might have been asked before.
If you want to take a quick look in WeaponMod's big API, without downloading the full package, you can watch its available natives, forwards, constants and stocks including comments by clicking
here, just open the file you need.
You're sure wondering, why use WeaponMod if you're able to build such weapons yourself? Good question. Never have been asked for adding support for another Half-Life mod beside the available one? No? You've been sure thinking about the troubles that will come up if there are any other 3rd party weapons beside yours installed.
WeaponMod handles all these things internally. It makes it possible to players to carry more than just 1 special weapon, your weapon will work with multiple mods and it's even possible to hack WeaponMod's functionality by writing addons.
PS: Still want this as a module?