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xOR
Veteran Member
Join Date: Jun 2006
Location: x-base.info
Old 01-01-2010 , 11:34   Re: xLoadCountdown - countdown until map load
Reply With Quote #27

Quote:
Originally Posted by Arkshine View Post
It doesn't make sense because if you look in the source code, both natives use a loop and a immediately after the check pPlayer->ingame to see if player is in the game.

Code:
    for (int i = 1; i <= gpGlobals->maxClients; ++i)     {         CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);         if (pPlayer->ingame)         {         }     }

So, how it's possible to see a difference when the code is the same ?
i had planned to check the source as well about this. seems i don't need to do that anymore. so thanks for making that clear.

Quote:
Originally Posted by cikjam View Post
lol your comments are bigger then the plugin.
hehe, sorry, that's because of my habit to put all the descriptions into the file as well. internet resources tend to move or even disappear from time to time. not that i think alliedmodders will be gone any day soon, but at least it's down from time to time.
in the end it just doesn't hurt when having the source and translation file is all you ever need to get you started, without depending on any URLs to be available at that moment.
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