Veteran Member
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11-19-2017
, 06:08
Re: Orpheu: Engine PM Functions
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#40
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Quote:
Originally Posted by Bos93
yep
PHP Code:
PM_Init: Win: 0x8B,0x44,0x24,0x04,0xA3,"*","*","*","*",0xE8 Lin: PM_Init PM_AirMove: Win: 0x83,0xEC,0x20,0xA1,"*","*","*","*",0x8B,0x88,0x68,0x54,0x04 Lin: PM_AirMove PM_CatagorizeTextureType: Win: 0x83,0xEC,0x18,0xA1,"*","*","*","*",0x8B,0x48,0x38,0x89,0x4C,0x24,0x0C,0x8B,0x50,0x3C Lin: PM_CatagorizeTextureType PM_CheckFalling: Win: 0x51,0x8B,0x0D,"*","*","*","*",x53,x8B,x81,xD0,"*","*","*",x85,xC0 Lin: PM_CatagorizeTextureType PM_CheckVelocity: Win: 0x8B,0x0D,"*","*","*","*",0x56,0x57,0x33,0xFF,0xBE Lin: PM_CheckVelocity PM_CheckWater: Win: 0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x88,0xBC Lin: PM_CheckWater PM_CheckWaterJump: Win: 0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF Lin: PM_CheckWaterJump
PM_CreateStuckTable: Win: 0x83,0xEC,0x0C,0xB9,"*","*","*","*",0xD9,0x05,"*","*","*","*",0x56 Lin: PM_CreateStuckTable PM_Duck: Win: 0x81,0xEC,"*","*","*","*",0x53,0x55,0x56,0x8B,0x35 Lin: PM_Duck PM_FlyMove: Win: 0x81,0xEC,"*","*","*","*",0x53,0x8B,0x1D,"*","*","*","*",0x55 Lin: PM_FlyMove
PM_InitTextureTypes: Win: 0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55 Lin: PM_InitTextureTypes PM_InitTextureTypes: Win: 0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55 Lin: PM_InitTextureTypes
PM_Jump: Win: 0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85 Lin: PM_Jump PM_LadderMove: Win: 0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF Lin: PM_LadderMove
PM_Move: Win: 0x8B,0x54,0x24,0x08,0x8B,0x44,0x24,0x04,0x33,0xC9,0xA3 Lin: PM_Move
PM_Physics_Toss: Win: 0x81,0xEC,"*","*","*","*",0xE8,"*","*","*","*",0x8B Lin: PM_Physics_Toss
PM_PlayerMove: Win: 0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x4C,0x24,0x14,0x53,0x56,0x57,0x33,0xFF,0x89,0x48,0x04 Lin: PM_PlayerMove
PM_PlayStepSound: Win: 0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85 Lin: PM_PlayStepSound
PM_ReduceTimers: Win: 0x51,0x8B,0x0D,"*","*","*","*",0x56,0x33,0xF6,0x8B,0x81,0x94 Lin: PM_ReduceTimers
PM_SpectatorMove: Win: 0x8B,0x15,"*","*","*","*"83,0xEC,0x20,0x8B,0x82,0xFC,0x01,"*","*",0x57 Lin: PM_SpectatorMove
PM_UpdateStepSound: Win: 0xA1,"*","*","*","*",0x83,0xEC,0x1C,0x8B,0x88,0x94,"*","*","*",0x56 Lin: PM_UpdateStepSound
PM_WaterMove: Win: 0x8B,0x15,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x33 Lin: PM_WaterMove
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I need help with TFC Windows signatures. If I send u the dll file, would u be able to make the signatures? My problem is finding the sub_ on Windows. I'm using an old dll/so due to some serious bugs on the new dll/so. There's also a spy disguise bug which can't be ignored and Valve would never ever fix those bugs because all they care about now is Dota2, Artifact, CS:GO and maybe TF2. Or you could just send me the offsets and I'd make the signatures.
Last edited by DarthMan; 11-19-2017 at 06:09.
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