PHP Code:
PM_Init:
Win:
0x8B,0x44,0x24,0x04,0xA3,"*","*","*","*",0xE8
Lin:
PM_Init
PM_AirMove:
Win:
0x83,0xEC,0x20,0xA1,"*","*","*","*",0x8B,0x88,0x68,0x54,0x04
Lin:
PM_AirMove
PM_CatagorizeTextureType:
Win:
0x83,0xEC,0x18,0xA1,"*","*","*","*",0x8B,0x48,0x38,0x89,0x4C,0x24,0x0C,0x8B,0x50,0x3C
Lin:
PM_CatagorizeTextureType
PM_CheckFalling:
Win:
0x51,0x8B,0x0D,"*","*","*","*",x53,x8B,x81,xD0,"*","*","*",x85,xC0
Lin:
PM_CatagorizeTextureType
PM_CheckVelocity:
Win:
0x8B,0x0D,"*","*","*","*",0x56,0x57,0x33,0xFF,0xBE
Lin:
PM_CheckVelocity
PM_CheckWater:
Win:
0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x88,0xBC
Lin:
PM_CheckWater
PM_CheckWaterJump:
Win:
0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF
Lin:
PM_CheckWaterJump
PM_CreateStuckTable:
Win:
0x83,0xEC,0x0C,0xB9,"*","*","*","*",0xD9,0x05,"*","*","*","*",0x56
Lin:
PM_CreateStuckTable
PM_Duck:
Win:
0x81,0xEC,"*","*","*","*",0x53,0x55,0x56,0x8B,0x35
Lin:
PM_Duck
PM_FlyMove:
Win:
0x81,0xEC,"*","*","*","*",0x53,0x8B,0x1D,"*","*","*","*",0x55
Lin:
PM_FlyMove
PM_InitTextureTypes:
Win:
0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55
Lin:
PM_InitTextureTypes
PM_InitTextureTypes:
Win:
0xA1,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x55
Lin:
PM_InitTextureTypes
PM_Jump:
Win:
0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85
Lin:
PM_Jump
PM_LadderMove:
Win:
0x51,0x8B,0x0D,"*","*","*","*",0x83,0xB9,0xE0,"*","*","*",0xFF
Lin:
PM_LadderMove
PM_Move:
Win:
0x8B,0x54,0x24,0x08,0x8B,0x44,0x24,0x04,0x33,0xC9,0xA3
Lin:
PM_Move
PM_Physics_Toss:
Win:
0x81,0xEC,"*","*","*","*",0xE8,"*","*","*","*",0x8B
Lin:
PM_Physics_Toss
PM_PlayerMove:
Win:
0x83,0xEC,0x10,0xA1,"*","*","*","*",0x8B,0x4C,0x24,0x14,0x53,0x56,0x57,0x33,0xFF,0x89,0x48,0x04
Lin:
PM_PlayerMove
PM_PlayStepSound:
Win:
0xA1,"*","*","*","*",0x33,0xC9,0x56,0x8B,0x90,0x98,"*","*","*",0x85
Lin:
PM_PlayStepSound
PM_ReduceTimers:
Win:
0x51,0x8B,0x0D,"*","*","*","*",0x56,0x33,0xF6,0x8B,0x81,0x94
Lin:
PM_ReduceTimers
PM_SpectatorMove:
Win:
0x8B,0x15,"*","*","*","*"83,0xEC,0x20,0x8B,0x82,0xFC,0x01,"*","*",0x57
Lin:
PM_SpectatorMove
PM_UpdateStepSound:
Win:
0xA1,"*","*","*","*",0x83,0xEC,0x1C,0x8B,0x88,0x94,"*","*","*",0x56
Lin:
PM_UpdateStepSound
PM_WaterMove:
Win:
0x8B,0x15,"*","*","*","*",0x81,0xEC,"*","*","*","*",0x33
Lin:
PM_WaterMove