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[TF2]Navigation Meshes on custom map
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
07-03-2014 , 16:27 Re: [TF2]Navigation Meshes on custom map
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Yeah...you'll unfortunately have to place some "disabled" objectives, then. I've tried parenting a CTF flag to a player, and that didn't work (although placing it in Arena made some bots move after a while) but placing a neutral, locked control point or two seems to work great (if I recall correctly)
Well, maybe not locked, but cp_orange_castle_forts, with its collection of 8 or so control points, has the bots moving all over the map trying to capture all the points, and taking a long time to win the round for one team.
If you place more than one neutral control point, and use TF2Attributes to set "increase player capture value" to a negative value on all of the players (preventing them from capturing) the bots will probably go to the points. (Although they'll probably stand there...)
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Last edited by MasterOfTheXP; 07-03-2014 at
16:30
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