Quote:
Originally Posted by gabuch2
1.1
Fixed a plugin failure while trying to process ordered spawn points. (The plugin was incorrectly looking up for the wrong classname)
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JUST REPORT:
L 09/01/2022 - 10
9:15: SourceMod error session started
L 09/01/2022 - 10
9:15: Info (map "c4m1_milltown_a") (file "c:\tcafiles\users\sergiok\21700\left4dead2\a ddons\sourcemod\logs\errors_20220901.log")
L 09/01/2022 - 10
9:15: [SM] Exception reported: Cannot create new entity when no map is running
L 09/01/2022 - 10
9:15: [SM] Blaming: l4d2_spawnpos_fix.smx
L 09/01/2022 - 10
9:15: [SM] Call stack trace:
L 09/01/2022 - 10
9:15: [SM] [0] CreateEntityByName
L 09/01/2022 - 10
9:15: [SM] [1] Line 146, E:\Games e Programas\Games\LEFT 4 DEAD 2\PLUGINS\SOURCEMODS\sourcemod-1.11.0-git6906-windows\addons\sourcemod\scripting\l4d2_spawn pos_fix.sp::CreateGenericSpawnPoint
L 09/01/2022 - 10
9:15: [SM] [2] Line 80, E:\Games e Programas\Games\LEFT 4 DEAD 2\PLUGINS\SOURCEMODS\sourcemod-1.11.0-git6906-windows\addons\sourcemod\scripting\l4d2_spawn pos_fix.sp::FixSpawns
L 09/01/2022 - 10
9:15: [SM] [3] Line 41, E:\Games e Programas\Games\LEFT 4 DEAD 2\PLUGINS\SOURCEMODS\sourcemod-1.11.0-git6906-windows\addons\sourcemod\scripting\l4d2_spawn pos_fix.sp::Event_RoundStart
L 09/01/2022 - 10:40:02: Error log file session closed.
I did some tests on custom maps, for example:
DeadBeat Escape map, two bots started stuck under the house buried in the ground.
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