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[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
07-29-2018 , 18:56 Re: [L4D2] Footlocker Spawner (1.10.2) [18-Jun-2018]
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Alternating start up... so they're missing only from the first map after boot? Or subsequent maps too? If listen server that could be a reason, most my plugins (and others) don't support listen servers.
Edit: Could very well be the "*_random" cvars added to most my spawner plugins. Set to -1 to spawn all at once instead of it randomly selecting some to spawn.
Edit2: It was the "*_random" cvars.
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Last edited by Silvers; 08-04-2018 at
15:27
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