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cmptrwz
Member
Join Date: Dec 2008
Old 03-31-2010 , 01:22   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #8

Quote:
Originally Posted by naris View Post
You need to check that the clientid is valid in CheckPlayerLoadout() to prevent spamming this:
Code:
L 03/31/2010 - 03:53:29: [SM] Native "GetPlayerWeaponSlot" reported: Entity index 0 is not a valid client
L 03/31/2010 - 03:53:29: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 03/31/2010 - 03:53:29: [SM]   [0]  Line 983, superlogs-tf2.sp::CheckPlayerLoadout()
I am aware of that. I have fixed that locally, but need to test some other changes before posting the new version. See a couple posts up where I already said it would stop in the next release.
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