View Single Post
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-20-2020 , 07:36   Re: [L4D2] Dynamic Soundtrack Sets
Reply With Quote #9

Quote:
Originally Posted by Lux View Post
SDKCalls or dhooking pick the poison

I did some music stuff here with dhooks.
https://github.com/LuxLuma/L4DMusic_stuff
Quote:
Originally Posted by Silvers View Post
https://forums.alliedmods.net/showthread.php?t=319685

If you duplicate exactly what the messages send then it'll work, but it's unintelligible and probably breaks if the game ever updates. Might be easier to SDKCall. Can't use Emit* ?
...
i got punched in the face with knowledge i never knew...

damn it, i was never a real sourcemod coder to begin with

...
...

the hashmap stuff, i mean.
the Emit* thing I did consider, but didn't do as the dynamic music like the Event.ScenarioWin finale win music could drown out all other sounds but character voices.

Last edited by Shadowysn; 06-20-2020 at 07:43.
Shadowysn is offline