Quote:
Originally Posted by danne2
Nice to see this turned into something more than just a slayer.
I'm not a good coder, but since it's ANY, shouldn't this include round_start? I think teamplay_round_start is a TF2 event.
Edit again: Just tested this, and it didn't reset the timer on the new round.
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Round start is determined by an event, the cvar designates either it starts on teamplay_round_start or arena_round_start.
And my mistake it is only for Team Fortress 2, as hud text is only designed for a few games. I may add support for other games soon.