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[TF2] Broken Bottle Bleed
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
08-21-2011 , 17:50 Re: [TF2] Broken Bottle Bleed
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5
In your OnTakeDamage hook, L47 attacker < 0 should be attacker <= 0. Your victim == attacker check could be a lot sooner, along with your IsClientInGame check on the victim at the very end. L66 is kind of useless and just invalidates a valid client index (victim < MaxClients should be victim <= MaxClients).
PM me when this is addressed.
KyleS
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