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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 05-28-2012 , 16:32   Re: Module: BMOD - Extended Physics Module
Reply With Quote #87

Quote:
Originally Posted by Hyper Nova View Post
Is there anyhope that someday there will come update what support player and ohter entities collides bmod objects?
I don't feel very optimistic about player collision, there is no way how to implement the actual feeling of pushable entity at client side. It looked pretty good on my older videos, but that's just because i was running it on localhost, so there was perfect sync between server and client. When i deployed it on server, it was hell, especially for people with higher ping.

Other map entities shouldn't be so hard to add into simulation. I think i'll just create another type of "object" - static - which could be used for func_walls, func_doors, and pretty much all brush entities.
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