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Originally Posted by Hyper Nova
Is there anyhope that someday there will come update what support player and ohter entities collides bmod objects?
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I don't feel very optimistic about player collision, there is no way how to implement the actual feeling of pushable entity at client side. It looked pretty good
on my older videos, but that's just because i was running it on localhost, so there was perfect sync between server and client. When i deployed it on server, it was hell, especially for people with higher ping.
Other map entities shouldn't be so hard to add into simulation. I think i'll just create another type of "object" - static - which could be used for func_walls, func_doors, and pretty much all brush entities.
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