Quote:
Originally Posted by JoaoRodrigoGamer
That worked!
Can you explain or link to anything that explains the difference of behavior of the HookEvent() in the OnPluginStart vs. OnClientPutInServer?
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OnClientPutInServer is called everytime any player is connected to your server so PlayerDeath was getting hooked everytime anyone joined which will most probably cause problem whereas
OnPluginStart is called when plugin runs for the first time.
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