Large update:
Code:
1.5 (17-Oct-2019)
- Added 6 new types: Extinguisher, Glow, Anti-Gravity, Fire Cluster, Bullets and Flak.
- Added command "sm_grenade" to open a menu for choosing the grenade type. Optional args to specify a type.
- Added "mode_switch" in the config to control how to change grenade type. Menu and/or key combination.
- Auto display and close menu with "mode_switch" when selecting a different type via key combination.
- Changed L4D2 vocalizations from "throwing pipebomb" or "throwing molotov" etc to "throwing grenade" when not stock.
- Changed grenade bounce impact sound.
- Cleaned up the sounds by changing some and adding a few missing ones.
- Feature to push and stumble Common Infected now works in L4D1.
- Fixed wrong Deafen offset for L4D1 Linux. Fixes Flashbang.
- Fixed wrong OnStaggered signature for Linux L4D1. Fixes staggering clients.
- Fixed Freezer type not following the "targets" setting.
- Fixed "damage_tick" to function for most types. Values smaller than "effect_tick" will use the effect tick time.
- Thanks to "Dragokas" for the menu ideas and reporting problems in L4D1.
- Required updated files:
- Config: l4d_grenades.cfg
- Gamedata: l4d_grenades.txt
- Translations: grenades.phrases.txt.
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