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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-16-2019 , 20:00   Re: [L4D & L4D2] Prototype Grenades (1.5) [17-Oct-2019]
Reply With Quote #29

Large update:

Code:
1.5 (17-Oct-2019)
    - Added 6 new types: Extinguisher, Glow, Anti-Gravity, Fire Cluster, Bullets and Flak.
    - Added command "sm_grenade" to open a menu for choosing the grenade type. Optional args to specify a type.
    - Added "mode_switch" in the config to control how to change grenade type. Menu and/or key combination.
    - Auto display and close menu with "mode_switch" when selecting a different type via key combination.
    - Changed L4D2 vocalizations from "throwing pipebomb" or "throwing molotov" etc to "throwing grenade" when not stock.
    - Changed grenade bounce impact sound.
    - Cleaned up the sounds by changing some and adding a few missing ones.
    - Feature to push and stumble Common Infected now works in L4D1.
    - Fixed wrong Deafen offset for L4D1 Linux. Fixes Flashbang.
    - Fixed wrong OnStaggered signature for Linux L4D1. Fixes staggering clients.
    - Fixed Freezer type not following the "targets" setting.
    - Fixed "damage_tick" to function for most types. Values smaller than "effect_tick" will use the effect tick time.
    - Thanks to "Dragokas" for the menu ideas and reporting problems in L4D1.

    - Required updated files:
    - Config: l4d_grenades.cfg
    - Gamedata: l4d_grenades.txt
    - Translations: grenades.phrases.txt.
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