Code:
"damage_physics" "2.0" // Damage multiplier against Physics objects.
"damage_special" "2.0" // Damage multiplier against Special Infected.
"damage_survivors" "0.05" // Damage multiplier against Survivors.
"damage_tank" "1.0" // Damage multiplier against the Tank.
"damage_witch" "1.0" // Damage multiplier against the Witch.
"damage" "75.0" // Amount of damage to deal each hit. Damage falls off over range.
How to differentiate damage done to common zombies (not specials) ?
I'm trying to hit zombie horde when horde runs next to a chemical grenade, but I can't even with extra high damage values.
Also, "Mod_Freezer" with "targets" "29" freeze survivors.
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