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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-13-2019 , 16:08   Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Reply With Quote #27

Code:
		"damage_physics"		"2.0"		// Damage multiplier against Physics objects.
		"damage_special"		"2.0"		// Damage multiplier against Special Infected.
		"damage_survivors"		"0.05"		// Damage multiplier against Survivors.
		"damage_tank"			"1.0"		// Damage multiplier against the Tank.
		"damage_witch"			"1.0"		// Damage multiplier against the Witch.
		"damage"				"75.0"		// Amount of damage to deal each hit. Damage falls off over range.
How to differentiate damage done to common zombies (not specials) ?
I'm trying to hit zombie horde when horde runs next to a chemical grenade, but I can't even with extra high damage values.

Also, "Mod_Freezer" with "targets" "29" freeze survivors.
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Last edited by Dragokas; 10-13-2019 at 16:15.
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