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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-13-2019 , 15:27   Re: [L4D & L4D2] Prototype Grenades (1.4) [10-Oct-2019]
Reply With Quote #26

Thanks for the very beautiful plugin.

Looks like crash in L4D1 caused by the same issue, wrong sig for OnStaggered.

Bugs:
"Flash" grenade causes "Screen of death" appear, however player is not dead and continue to play.

"Freezer" doesn't target commons.

Also, plugin conflicts with gear_transfer. When you press LMB + RMB and somebody accidentally runs past you, you give him a grenade instead of switching the mode.

Can you add optional ConVar to change the method of switching grenade mode,
e.g.
PHP Code:
// Grenade switch mode: 0 - switch by circle, 1 - switch by menu (list of modes will appear)
l4d_grenades_switchmode "0" 
New grenade type request:
"Tank" - force all tanks on the map to follow the grenade (e.g. use evil witch method - change angle OnThink).

"Antigravity" - force all players in the area to be pushed off the ground for some time (possibly, also not easy one, maybe force "+jump" hijack in OnPlayerRunCmd + changing velocity / gravity prop, and maybe check some abilities from VPhysics).

--
Also, it's very nice to see configs for default "stock" grenade mode, to be able to override them, e.g. ignite time (like,
Spoiler

), radius...

+ Like
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