Quote:
Originally Posted by KoMiKoZa
I'm more on the consumer side of things, so I might require some handholding in here... What exactly does 1 byte gamedata shift do in this case and how to get it working again?
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Maybe think of the gamedata as a list that points to where needed 'files' are in the L4D2 'cabinet'.
The cabinet is only organized via numbers.
When new files are put in-between other files, it will cause all the other files to be re-labeled with higher numbers depending on how many files have been put in.
I'll attempt a visual example.
[ 1-Plans, 2-Paper, 3-Parts, 4-Tech, 5-Art ]
I'll put in a new file between 2 and 3.
[ 1-Plans, 2-Paper, 3-Staff, 4-Parts, 5-Tech, 6-Art ]
The names are for demonstration purposes. In reality, what you get is:
[ 1, 2, 3, 4, 5 ]
I'll put in a new file between 2 and 3.
[ 1, 2, 3, 4, 5, 6 ]
So now the gamedata will be pointing to the
wrong files if they happen to be 3 or higher.
So what happened is that a L4D2 update added in atleast one new file, and as a result all of the files with the same or higher number to the new file have had their labelled number moved up by one.