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Shadowysn
Senior Member
Join Date: Sep 2015
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Old 06-20-2021 , 09:19   Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)
Reply With Quote #89

Quote:
Originally Posted by KoMiKoZa View Post
I'm more on the consumer side of things, so I might require some handholding in here... What exactly does 1 byte gamedata shift do in this case and how to get it working again?
Maybe think of the gamedata as a list that points to where needed 'files' are in the L4D2 'cabinet'.
The cabinet is only organized via numbers.
When new files are put in-between other files, it will cause all the other files to be re-labeled with higher numbers depending on how many files have been put in.

I'll attempt a visual example.

[ 1-Plans, 2-Paper, 3-Parts, 4-Tech, 5-Art ]
I'll put in a new file between 2 and 3.
[ 1-Plans, 2-Paper, 3-Staff, 4-Parts, 5-Tech, 6-Art ]


The names are for demonstration purposes. In reality, what you get is:

[ 1, 2, 3, 4, 5 ]
I'll put in a new file between 2 and 3.
[ 1, 2, 3, 4, 5, 6 ]


So now the gamedata will be pointing to the wrong files if they happen to be 3 or higher.

So what happened is that a L4D2 update added in atleast one new file, and as a result all of the files with the same or higher number to the new file have had their labelled number moved up by one.

Last edited by Shadowysn; 06-20-2021 at 10:15.
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