Quote:
Originally Posted by Emp`
Perhaps being able to shoot faulty nades to make them activate?
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I'm looking for a way to hook that and I know of one way, but there sure is a better way.
The method I'm thinking about is nearly the same as:
http://forums.alliedmods.net/showthread.php?p=371525
Through CurWeapon event, but I'm sure there is a better way.
Quote:
Originally Posted by Emp`
Instead of using fg_*_faulty cvars, just use the fg_*_chance to check if it is larger than 0.
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I usually do that, don't know why I didn't do it this time, it will be fixed...
Quote:
Originally Posted by Emp`
Don't use pev_nextthink, better to use pev_dmgtime.
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Ahh, okay, I'll change that.
- Texnux