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[CS:GO] Precache from mdl & pcf & vmt
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SHUFEN
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Join Date: Jun 2014
Location: Japan, Tokyo
08-07-2018 , 07:57 Re: [CS:GO] Precache from mdl & pcf & vmt
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What is difference between ModelsPrecacheParticle and PrecacheGeneric? As capability.
PrecacheGeneric is famous way for all times and there is no problem for CS:GO.
I don't understand why you extract textures path from pcf with decoding binary.
And reason of why re writing to ParticleEffectNames. Effect names are registered automatically when PrecacheGeneric.
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