Quote:
Originally Posted by FlaminSarge
One thing, I'm not sure whether I should be releasing this as a set of functions and SDKCalls that developers would have to add into their plugins on their own, or as a plugin that offers a set of natives for devs to call. The first is more flexible and the second is 'easier to use', so... thoughts?
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It's really up to you. However, I'll note that having it as its own plugin may present advantages, such as making it easier to do GameData updates (if you can convince Asherkin or psychonic to allow your plugin's GameData to be in the SourceMod Updater).
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