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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 09-22-2014 , 12:55   Re: [TF2] Resurrection - Respawn in Arena Mode
Reply With Quote #3

Haven't had a chance to try this yet and I'm currently at work, but...

A few suggestions/considerations:

Has interaction with weapons that clear the Marked For Death been taken into account? That is... GRU, Equalizer, and Escape Plan.

How does this interact with players hit by the Fan O'War? Does it shorten their Marked for Death status to resurrect_time_mfd if they step on then off the point?

I was going to mention round timers, but it appears you've already taken that into account. Personally, I use SendConVarValue with tf_arena_round_time instead of setting it to a high value, but as long as the correct timer is showing, I guess it doesn't matter.

Incidentally, this plugin may be a good candidate for using the new EmitGameSound functions / PrecacheScriptSound added in SM 1.6.1. Unfortunately, Valve didn't make resurrect sounds with a rndwave so I'm not sure how it decides which one to play.
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Last edited by Powerlord; 09-22-2014 at 12:56.
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