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[CS:S] Random Madness
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
03-21-2011 , 17:51 Re: [CS:S] Random Madness
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That's rather odd that it's crashing on hegrenade level, considering the code is fairly simple. After the grenade explodes, it checks to see if the player is still alive and that the player isn't at maximum grenades, and if so, gives another grenade. There's nothing there I'd expect a crash out of, and I use the same method in several other scripts without much of an issue. Do you have any other plugins running that might affect grenades? And can you try disabling the hegrenade level and seeing if you still experience a crash?
The idea behind not using the hegrenade level is if you still crash, then I have an issue in the application of the code. If you do crash, then the problem may be else where. I ran this with ~20 bots on tourney mode for several hours and didn't have a crash issue, so it'll help at narrowing it down.
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Last edited by thetwistedpanda; 03-21-2011 at
18:27
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