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[L4D2] ConnectHook
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WildCard65
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Join Date: Aug 2013
Location: Canada
06-18-2017 , 20:12 Re: [L4D2] ConnectHook
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Originally Posted by
Electr000999
got crash
https://crash.limetech.org/zfpc7odufous
, sourcemod 1.7, ubuntu 16
That crash is interesting, it's suggesting that somehow handlesys (a global variable internal to SM's logic binary) or ReadHandle (a virtual method of IHandleSys) was replaced by memory inside the extension.
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Last edited by WildCard65; 06-18-2017 at
20:14
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